MISSION STATEMENT:

Clarity's mission is to design and develop mobile phone games that are actually fun to play on a mobile phone.

Clarity believes that the legacy of mainstream computer and console games has hindered rather than helped the cause of mobile phone games. Most developers design and code mobile phone games based on game ideas and algorithms borrowed from mobile's bigger brothers. The results are games that are not customised to a mobile's strengths and weaknesses and therefore tend to play like games that would be better suited to a PC or console. Clarity intends to use different design and coding techniques to it's competitors to improve the following game factors:-
  • Graphics Clarity. Graphical clarity is a design time and not a development time issue. Clarity designs games with clarity in mind, which leads to better overall graphics quality and user satisfaction.
  • File Size. Games will fit on more phones and be more operator friendly if they are physically small. Clarity has researched design time and development time techniques that can be used to make a game smaller that have not been used in console and PC development and are generally overlooked by other mobile developers because of this.
  • Game length. A lot of mobile games can be finished in a couple of days, mainly because it is an accepted fact that because of memory restrictions mobile phone games cannot have the long term playability and depth of games with thousands of times more memory available. Clarity believes that game size, long term playability, depth, etc. are all issues that can be resolved by investigating and properly utilising non-standard design and implementation techniques.

NOTE: Clarity only develops mobile phone games and cannot help developers publish or advertise their products