LEVELS 61-70

Level 61

Headache central this one. The 'ground' in this level is really the bottom of the top two 'rooms' as any blocks on the 'floors' of these can't be burned. So it's the partners of the spades and hearts that have to be protected from burning, but the clubs and diamonds can be safely toasted on the open flame !


HINT
61

Level 62

Sneaky level. Looks easy but it will drive you crazy !

You have to burn at least two blocks but if you move the fire block to where it can burn blocks you can only get to burn one.

So by a process of elimination you have to make somewhere on the level to put the fire block where it can burn more than one block. Work this out and the rest will fall into place.


HINT
62

Level 63

This level is made all the trickier by forcing you to constantly plan moves through the massive level high teleports.

Any blocks on the ground have to be killed by pairing so that means that you cannot burn a diamond or heart. You need to 'contain' the fire blocks because if you don't pairing up anything will be a nightmare.


HINT
63

Level 64

An easy level as long as you realise that your only real objective should be to pair up the clubs. All the other blocks are easily paired or burned.


HINT
64

Level 65

The hardest part of this level is working out what your first moves should be. Don't get that part right and you'll be letting blocks slip into level losing positions as side effects of other moves.


HINT
65

Level 66

One of those levels where the fire blocks just get in the way. This is not a level you can get through by burning virtually everything so you need to plan how to use the bottom half of the level to make some 'pairings' whilst leaving the top part of the level for storing troublesome fires and general burning.


HINT
66

Level 67

This is a simple fire block clearing level. Make a path to the bottom two normal blocks by moving enough fire blocks out of the way.

HINT
67

Level 68
A weird level. The top teleports make two loops in the level which don't intersect, i.e. you can't easily move a block from the left hand 'loop' to the right hand one. You need to work out how to use the blocks in one 'loop' to break blocks out of that loop so that they can get to the other side of the screen, otherwise the normal blocks on the left hand side of the level will never get burned by the fire block on the right hand side.

HINT
68

Level 69

Two blocks to burn and the rest to pair up. Easy, as long as you don't let the fire blocks or the burned blocks get in the way.


HINT
69

Level 70
For a small level this one can be pretty involved. You have to pair up the two clubs but it's virtually impossible to get the fire blocks that are between the clubs out of the way....

But it is possible. Take the hint on the right and manage those bottom three fire blocks out of the way. It doesn't matter how many other blocks get burned, just move those fire blocks away from the path you need to get your clubs together.


HINT
70
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