Level 51 This is the first level with only one of the normal blocks in it. Then
again this is the first level where you can choose to kill a block by burning
it instead of pairing it up with something. So the first thing to remember
about fire levels is that if you start the level with a lone normal block then
it has to be burned.
Also bear in mind that having a fire block around gives you more options
concerning triple kills. If there are three of a kind on a level with fire
blocks you may be able to get away with a double kill as long as you can burn
that third stray block (hint hint...)
HINT
51
Level 52
This level is designed to introduce you to one of the nasty sides of fire
levels. Although fire can make life easier in helping to kill three of a kinds
it can actually make life harder on occasions which normally would be easy.
Having four of one type on a level would normally be a doddle, just two double
kills, but in this case there's no way to get that errant heart over to the
other side without setting fire to it.
Just accept that there's no way to finish this level without setting fire to
something and you'll clear it in no time.
HINT
52
Level 53 The first level where you can actually move a fire block. There are two
lone normal block types on this level, the spade and the heart so
these have to be burned, but there's no way of burning these without moving the
fire block
Use the charcoal left after burning blocks wisely and you'll not only get
through this level but learn an invaluable method of preventing fire blocks
form setting light to things that you may need. Believe me, this is a trick you
need to learn...
HINT
53
Level 54
Any block on the ground on this level has to be paired up to be destroyed so
that means that you can't burn any clubs or spades but the others
are free game and should be thrown into the flames whenever you need an extra
charcoal block or too...
HINT
54
Level 55
Deciding what to do with the fire block you can actually move will win you or
lose you this level. You need to look at the level and decide whether it's a
level requiring lots of burning or a level requiring a lot of fire prevention
and position that free fire block accordingly.
HINT
55
Level 56
A toughie because of the way the teleports are positioned. You need to maintain
a path to the top of the fire block because there's lots of stuff to burn on
this level but you have to bear in mind that any blocks you use in this
path have to be killed too. Well unless the blocks in question already have
been killed....
HINT
56
Level 57
Of course the power of fire won't travel through a teleport, but it's amazing
how many people still end up relying on this to get through the level. You have
to work out how to use both fire blocks to burn all four blocks...
HINT
57
Level 58
That captive diamond is the problem with this level. You need to use the
fire blocks to get the free diamond over to the right but of course, you can't
burn the free diamond either...
HINT
58
Level 59
Another easy one. The fire blocks give you the option of burning whatever you
want so work out what you need to pair up because it's twin is on the ground
and what you can safely burn and use the latter to help you kill the former.
Easy.
HINT
59
Level 60
Just dragging the fire blocks out of the way doesn't always result in a safe
path between the blocks. This is because the order in which the fire blocks are
moved matter when it comes to clearing paths through these sort of
levels. Bear this in mind, because future levels like this one won't be so
forgiving....