LEVELS 131-140

Level 131 - 'K'
A tough level as it's so hard to position the spades for the triple kill without accidentally double killing two spades and leaving the third one on the level. The diamonds can help by temporarily making a safe place to store a club while you move the other two around, but you've got to really put the old thinking cap on to work out how to do this.

We like this level, it's cruel without getting complicated.

HINT
131

Level 132 - 'L'

Easy as long as you allow for the fact that some blocks have to be burned. Making sure that the right blocks get burned helps ensure that the blocks that you need to keep safe have some charcoal around to shield them.


HINT
132

Level 133 - 'M'

An easy enough level as long as you allow for the possibility of blocks blocking each other through the teleports.


HINT
133

Level 134 - 'N'
This is a tricky level. The first thing that you need to realise is that any block on the ground in this level is pretty much staying there, you won't be able to get it through a teleport. This means that you can only kill the three hearts on the right hand side and the two spades on the left.

So all you need to do is work out how to use the clubs and diamonds to get all the hearts on the right and all the spades on the left. Easy, eh?

HINT
134

Level 135 - 'O'

The only hard part of this level is the triple kill on the hearts. Use all the other blocks to make a place for the triple kill, but don't worry, you don't need all the other blocks to do this, so kill some of those doubles first if you want.

A level with many solutions.  


HINT
135

Level 136 -'P'
A nasty level. Two triple kills are needed with only three ice blocks to help you. The blocks are arranged so that it's pretty tricky to move them anywhere without making inadvertent double kills, so it's hard to plan for one triple kill without wrecking the other in side effect.

Keep at least one ice block for the second triple kill and use whatever ledges, etc you can find to keep blocks temporarily safe while moving other blocks around. Good luck !


HINT
136

Level 137 - 'Q'

The trapped diamond and spade in the stroke of the 'Q' are the main problems in this level. Burn one, double kill the other and the rest is easy !

HINT
137

Level 138 - 'R'

The triple kill on the clubs is impossible without the assistance of the hearts.

Remember there are 3 ways to make a triple kill, horizontal, vertical and 'L' shape. If one way isn't working for you, try another !

HINT
138

Level 139 - 'S'

The only thing complicating this level is the pesky ice blocks in the middle. Get rid of these and the level practically solves itself !


HINT
139

Level 140 - 'T'

Tricky. There's two triple kills to perform and only two clubs to help you. Luckily this is a looping level so it's OK to leave stuff lying around the bottom of the level until it's needed at the top (or vice versa).

Avoid killing the clubs until the last, make the first triple kill with the minimum of movement and you should work out how to clear the level.  


HINT
140
LEVELS 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | 51-60 | 61-70 | 71-80 | 81-90 | 91-100
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